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Re-post of DML's original message on Atari-forum.com:

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A new release of BadMooD now available from my site:

https://www.leonik.net/dml/sec_bm.py

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Mainly fixes & improvements - out of time to list them all tonight but the files are up and the .TXT files in the archives explain what to do! Will update the post soon with a bit more info as I scrape it together.


[NEW/EXTRAS]

- Doom II support added in the form of code fixes and a prepared BMC cache for download.
(note: Doom II does not make use of the BM102U resource pack - might follow at a later time).
- DFB1/DFB1X 50MHz accelerators now properly supported - two versions: one uses the DSP, one not
(only the DSP version supports shader animation). Both use lossless gametick 1:1 with original.
- 4MB 'lean' version now properly supported from the latest sources & aligned with other files in
the game directory.

[IMPROVEMENTS]

- Title screens are now shadowed/darkened when the game menu is open - easier to see/read
- Ingame music volume can be set independently of titles & other music.
- 4MB version now supports MIDI properly (for the tracks in the original IWAD) and has better
SFX audio quality & volume resolution.
- All audio settings available from config, instead of baked into the build variants.
- Optimized configs provided for each TOS executable (e.g. some platforms can afford stereo audio
and/or additional audio channels, or higher mix quaity, MIDI-only configs can afford more SFX
channels and stereo/positional SFX)
- BMC cache lanes for 14MB & 4MB versions can coexist in same BMC cache.
- Menus optimised a bit more.

[FIXES]

- Quit option works now from the game menu (i.e. game can exit now)
- A number of display-switch related problems involving statusbar have been fixed (still some
glitches remain, but minor).
- A game crash/freeze fixed.
- Stereo support fixed (was broken in previous release).

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