Tom and Dubmood strike back with a this little ST intro of a special kind.
The intro is also an invitation to contribute cracktros for a little Atari event taking place in the UK countryside coming march called Buxton Bytes. The intros can be of any kind, new or old unreleased stuff, ripped content, DCK intros, simple beginner screens, no matter what. A related spokesman says:
You are all cordially invited to submit a fake cracktro to our "fake cracktro showcase" on the weekend of March 14th-17th - see attached!
There's no rules other than what you make has to run on real hardware. Use any language - 68k, C, GFA, STOS, goddamn Omikron! Use DCK or the Loader Construction Kit! Rip, hack, text-change - it's all on topic! Fake crews, anonymous releases, and real crews all welcome. Your release(s) can be as small and glitchy, or as crazy-assed technical, as you want! So come on guys, bring your cracktro game. This applies to the "old timers" too - let's see if you've still got it in you 😉
If enough effort is put in out there, we'll bundle everything up as a release with a menu......
There will be most likely not be any competition, just a showcasing experience during the meeting. Feel free to join and send contributions to:
💾 Download and comment on Demozoo
💾 Download and comment at Pouet.Net



Comments
I really enjoyed Sedma and Mikro's Out Of Time demo, and I wondered about the credits part (which involved a two layer 1:2 rotozoom). I'd some a 1:4 two layered rotozoom in In Waves, but this one got me wondering what might be possible (and - as a key point - whether this kind of effect would be achievable in 25fps).
By super-optimising the draw routine, it turned out you could write both layers in a single operation (---- I heard [cos, debugger], that Mikro did it with multiple operations). So what you see here is the fruits of this labour, on a normal ST where you can't duplicate scanlines "almost for free".
Dubby did a Dead Kennedy's cover which fitted like a proverbial glove. And now here we are.
I think the draw is as fast as it could be - but if you think I'm wrong, hmu and I'll send you the source to have a go at improving it xx