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DML just made a demo version of SVO 30, a Minecraft-like program for the Falcon, available for download.



Photo by DrTypo at Atari-forum.com

The requirements are a 16 MHz 030 Falcon with FPU and 14 MB memory. Versions for other setups (060 et all) will follow later.ย DML recommends reading the notes in the included readme file before trying it out.




Teaser video of SVO 30 released a while back

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๐ŸŒŽ Get it fromย DML's SVO 30 webpage

Comments

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Tronic
Monday, 13 October 2025 10:07
Impressive!
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sts
Monday, 13 October 2025 11:34
Glad to know the demo is out there. Awesome work! I know that the FPU is pretty useful when it comes to complex calculation but could this engine work on a standard Falcon too?
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evldhs
Monday, 13 October 2025 19:57
First try :) (https://ae.dhs.nu/pics/svo.jpg)

Doug did marvels again, Falcon mastery next level. But just as with Bad Mood those asdw controls drives me mad, I can't understand how todays kids want to use that instead of the actual arrow keys :)
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dml
Tuesday, 14 October 2025 14:20
Triple thanks!

evil: I hear you!! I'll add key remapping support to the scriptable commands :)

sts: yes the FPU is convenient for prototyping but not essential for any of the important code here so the same stuff could run FPU-less, with extra work. Having said that - any complex 3D project is going to benefit more and more from having a real FPU present because the amount of programming time needed to avoid it just increases sharply as the code gets bigger, especially when you get into games, collision detection, physics & numerical stability problems with that... it is always possible to avoid it, but it just gets less and less practical as things scale up. I consider float support the next critical upgrade after RAM :) For SVO, it is still only light usage so I *might* attempt to unwind it in an update/patch later...
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