Revision 2025 Report
- Details
- LaSTiC
So last year at GEMTOS I was told by the French Atari sceners I should attend Revision and as such I decided to do so.
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Some time since he released his STE-fantastic racer, ‘Faster’, Chicane is now working on a new game for the Atari STE.
This is *not* a racing game, astoundingly, but features elements of ‘Thrust’ and ‘Crazy Taxi’. This is the provisionally named ‘Cavey Taxi’.
The player has to pick up and drop off passengers, threading their way through a mean and rugged looking cave system, battling time limits and fuel consumption. It remains to be seen if the basic premise is expanded upon, but the players rotating and manouvering skills will be heavily tested.
There is heavy usage of STE hardware, as hardware scrolling is there, along with a neat particle system for the engine thrust. The playing area looks fullscreen. There is currently no sound, but STE DMA effects would be expected.
The target system will be a 1MB STE. The game should be available for free download sometime in February or March 2026. We will bring more news as the story develops.
Link to Youtube to see it in (silent) action.
CiH For Atariscne.org - Jan 2026.
Back in July 2024 at the Sommarhack party, Cream released a massive music demo for ST; playing lots and lots of classic C64 music files on the YM-chip using their very impressive music driver that simulates almost everything the SID-chip can do (apart from filters). The demo then had several parts and even a complete version of the C64 basic ported to 68000 (yes, not emulated).
Fast forward one and half year, and the music from the demo have been transformed into SNDH-files that can easily be played stand alone on your ST: STay4Evr::SNDH Files
As a bonus, Cream have also thrown in all music files without their advanced music driver, playing them on the YM without timer interrupts. It's fun to compare the non-timer versions with the ones made in the 80's. Even with the same level of limitations there's a big improvement.

As if that wasn't enough, there's a second bonus; a demo to present the SNDH-pack! Featuring effects from the mythical Heftig demo that was seen already back at Error In Line 1999, still looking spendid!
💾 STay4Evr::SNDH Files at Demozoo
💾 STay4Evr::SNDH Files at Pouet.net
📺 STay4Evr::SNDH Files at Youtube

We’re barely into the new year and we have some new gaming goodies from a Spanish enthusiast, Carles Orial.
This is an adventure game ‘Babaliba’, made for the ZX Spectrum by the Spanish software house, Dinamic and released in 1984. It has elements of Spectrum Classics, ‘Mazogs’ and ‘Sabre-Wulf’.
The author recalls that this was one of the first games he owned, first playing it on a black and white television and being astounded when he finally got to see it in colour.
He was so enamoured by this game, he set to work to convert it to his equally beloved Atari ST. First attempting this in Assembly language but switching to C coding.
The Author adds “I hope you enjoy my conversion. It was made with lots of love, lots of flowers , and INCREDIBLY BIG NOSES."
Here’s a link to the Github page:
CiH - Atariscne.org - Jan 2026.

An Atari STE sample demo made in STOS.
This one has appeared without any pre-announcement. Just one guy getting on with stuff and releasing it, I guess.
The functionally named ‘M.Lynn’, who made an STE Outrun music disc a while ago, has created this very ‘UK- Sceners of a certain age group specific’ release.
It’s CiH here, with another short(ish) article for your enjoyment.
This text is about another of those long-hidden legacy sites, that still somehow exists and can still be used today, in this case for picture enhancement enjoyment.
I’m writing about the one-stop, multi-formatting image conversion shop which is atari.anides.de. This was created by ‘Anima’, aka Percy of Light, who was also responsible for several arcade to Atari conversions. The most memorable to me personally being Galaga 88 and Cho Ren Sha, but there were several other experimental projects at varying stages. (Will the Sharp 68000 PacMania conversion ever be finished?)
Drygol, of retrohax fame, recently posted on atari.area forum that he is producing and selling 15x14cm plexiglass laser engraved plates that are lit up by a led lights base.




drygol mentions that he could not capture the real vibrance of the colours, so expect even better results up close.
If you're interested,use your favorite translation service on https://www.atari.org.pl/forum/viewtopic.php?pid=323978 and read up on instructions on how to order.
Puckman, as the same suggests, is a Pacman-like game. In fact, it's more or less identical to the arcade version of Pacman, graphics, sound and all.
Coded by JC-DUSSE it incorporates some demo-techniques such as top/lower border removal and multiple STe PCM-channel sound.
The game was just recently updated to support Mega STe, previously it failed to detect the machine.
Puckman video by JC-DUSSE
🔗 Download the game at Itch.io
Zerkmans Atari ST re-implementation for cheap development FPGA boards was just updated with exiting new features.

🔗 Check out the zeST project page
The annual SNDH release schedule is on point and the 2026 archive is ready for download. 222 new or fixed files.
The 2026 release also brings the SNDH specification up to v2.2 with a couple of improvements;
Furthermore many SNDH headers have been cleaned up with more uniform names.
As a bonus, here are some Atariscne.Org picks from 2025!
🎼 Get the archive and read about format upgrade at the SNDH site
At midnight today Lotek Style released his mixtape called HERZ VOLLER PIXEL on Youtube, and during the day a Falcon version of the same mixtape was released as well (coded by Insane).
Lotek Style writes in the readme:
"The main idea was not to create a best-of-mOdmate mixtape... you can have all that when listening to his final musicdisk. I was more thinking about what would he have loved to listen to on his journey. So I haved decided to put up mix full of 100% Atariscene-chiptunes with positive vibes.
Torsten... you had the heart full ofpixels and this is how we remember you. Here's something to listen to on your epic odyssey through the universe.
Farewell mOdmate. Have a good journey."
HERZ VOLLER PIXEL Falcon version
🔗 Original Youtube mixtape by Lotek Style
The classic replacement desktop Thing was quite recently resurrected into Thing Neo with a lot of fixes and updates.
Today we are treated with a new version of said desktop with a few further updates:
Thing Neo screenshot by Olivier LANDEMARRE
💾 Download the latest Thing Neo
🔗 Visit the Thing Neo website (in french)
🔗 Thing Neo Sourceforge repository

There is probably no better way to end a year than by having a lot of snowflakes - the people at VCCC (add one or more "C"s to your liking) thought so too and asked people to painstakingly handcraft them for our enjoyment.
🔗 Atari 8 Bit entries at demozoo
Rmac, a cross platform assembler that supports almost every Atari machine (6502, 68000-68060, 68881/2, 56001, Jaguar GPU, DSP etc) is out in a new version.
The Atariscne.org editor GGN maintains the program and writes in his update log what is new in version 2.4.12:
-s will not produce an opcode during a MOVEQ warning! are exempted from potential optimisation messagesror, rol, roxr, roxl when accessing memorymove #xxx,Mn in 56001 mode_RMAC_ not defined.align directive with 16 bit fill valuemovep paring in 56001 modedsm directive in 56001 mode
🔗 Check out the Rmac website for download and the original release statement
François Le Coat, Author of Eureka 2.12 (2D Graph Describer, 3D Modeller)
writes:
ATARI bookmarks page
The ATARI bookmarks page was updated. The goal consists in valid links, even if it corresponds to sometimes dated information. Part of these bookmarks persist since the creation of the WEB site, back to the year 1996.
The interest with those numerous bookmarks, there's about 600, is to constitute an ATARI uptodate and dedicated search engine of the on-line scene. It is a service provided by Google Co-op. The base of this engine is a collection composed from time to time. It's now quite consistent.
This is a WEB 2.0 experience, because even if I'm responsible for its creation, the ATARI Search Engine can possibly be integrated by ATARI web-masters adding its HTML code.
Have a good ATARI WEB Surfing =)
🔗 ATARI Bookmarks page and ATARI Search Engine
Ah, that time of the year. That special time where Christmas trees are lit to shed candlelight onto our Atari keyboards, eggnog helps us through the fiercest debug sessions and the clicking sound of our disk drive is oh so jingly.
And amongst all this, Hemoroids wrapped us a very special gift this year: Square!
Yes, you read right, not Square V2 (well, it is on that disk somewhere, too, if rumors are true) but Square. The one. The one. Seen only by a chosen few (well, the whole of STNICCC 2015 compo audience, actually, but let's not digress). Subject to a lot of controversy and legends and awe.
Such a nice present, go get it!
💾 Download "Turlututu Chapeau Pointu Pack #50" from Fujiology
🔗 "Turlututu Chapeau Pointu Pack #50" at Demozoo
At the closing of 2025, the Atariscne.org team wishes a cozy festive season and all the best for 2026! See you there!
Read a whole range of greetings cards and reflections by the Atariscne.Org editorial team in the scroller - to be enjoyed with a cup of your favorite beverage on any ATARI 520 ST and upwards :-)

We totally missed that: YesCrew have just updated their "Whack A Virus!" game from 2020 to make it work also on 1280x960 TT resolution.

This is the screenshot from the ordinary ST high 640x400 version. Feel free to email us photos of your TT high setup showcasing the game!

Edit: An this is how it looks on the TT. Thanks for Mikro, who sent in this screenshot!
The TT high is a rare and fine setup, but for sure a good occasion to play this game which is without doubt one of the best looking Atari ST monochrome games.
💾 Download Whack A Virus TT High version
Atari Lynx and Jaguar coder 42Bastian is working on new Atari Jaguar 3D engine and published a few work in Progress videos.
We asked 42Bastian what is his main motivation for the engine and he says:
"The motivation for this engine is multiple: In the last years since we made BJL I made different attempts for 3D code. But always just some rotating things. But ever since I played Cybermorph I wanted to have a real 3D engine.
Next is, I want to make a real engine, something w/o demo trickery someone could use to make a game out of it. And last, I wanted to show, that the 68k is not needed at all. I myself do not plan to make a game out of it, but hope to get the engine to a state where someone else can use it."
Interesting, so it's an engine using the Jaguar GPU only. If you want to have a look, the source code is available on Github.
🔗 Atari Jaguar Poly engine on Github
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